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[Design] Assignment 2.1 Design Problem Definition
Assignment: Beginning with the challenge you addressed for yourself last week, refine the definition of the design problem using the five-whys methodology. Some definitions of the problem should be more specific and some more general than the one you addressed last week for yourself. Please note that it is acceptable if your gap changes quite…
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[Design] Assignment 1.2 Find the Gap
Assignment: As you go through your day, make note of things that annoy you or cause you extra effort, time, money, or discomfort. In the language of this course, find some gaps in your user experience. Identify at least 10 of these gaps. Select a gap that will form the basis of your class project.…
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birdy1976: RT @eisenmed: Videogames & history give problem spaces to solve, says J. McCall http://t.co/HlntdwJj (via @teachinghistory) #history …
birdy1976: RT @eisenmed: Videogames & history give problem spaces to solve, says J.
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birdy1976: RT @zakrana: When your only tool is a hammer, every problem looks like a nail.
birdy1976: RT @zakrana: When your only tool is a hammer, every problem looks like a nail.
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birdy1976: Your problem isn’t motivation: if you want to follow through on something stop thinking (by @peterbregman cc #hwz #ict) http://t.co/FppDE8OZ
birdy1976: Your problem isn’t motivation: if you want to follow through on something stop thinking (by @peterbregman cc #hwz #ict) http://t.co/FppDE8OZ
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birdy1976: RT @germankiwi: ich habe das größte Problem beim #opco11 identifiziert…es gibt kein Unterrichtsschluss 😉
birdy1976: RT @germankiwi: ich habe das größte Problem beim #opco11 identifiziert…es gibt kein Unterrichtsschluss 😉