Article: A Theory of Fun for Game Design


http://www.elearningpost.com/archives/007056.asp schrieb / wrote: Article: A Theory of Fun for Game Design: Following a recommendation by Michael Feldstein I bought Raph Koster’s ‚A Theory of Fun for Game Design‚. It’s a wonderful little book that opened up a fertile thinking ground for me. I agree with Michael that this book gives you more insights into the psychology of learning than on the mechanics of games. I recommend this book to every learning designer. Here’s a wonderful quote: ‚Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug.‚ http://www.theoryoffun.com/

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