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[Design] Assignment 2.2 User Needs
Assignment: Interview at least five different individuals who you believe share the gap you are addressing for your course project. These interviews should be done in person, preferably in the person’s „use environment“. Using the methods from the videos on user needs, identify the user needs. Your website should have a blog post titled „Assignment…
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[Design] Assignment 2.1 Design Problem Definition
Assignment: Beginning with the challenge you addressed for yourself last week, refine the definition of the design problem using the five-whys methodology. Some definitions of the problem should be more specific and some more general than the one you addressed last week for yourself. Please note that it is acceptable if your gap changes quite…
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The #Kano model is a theory of product development & #customer satisfaction developed in the 1980s #coursera #design http://t.co/PIyq9srHnZ
The #Kano model is a theory of product development & #customer satisfaction developed in the 1980s #coursera #design http://t.co/PIyq9srHnZ — Martin Vögeli 😍 😎 😏 (@birdy1976) May 7, 2013
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A useful concept from the total quality management movement is the "five hows and five whys" #coursera #design #tqm http://t.co/agvH4uDNUA
A useful concept from the total quality management movement is the "five hows and five whys" #coursera #design #tqm http://t.co/agvH4uDNUA — Martin Vögeli 😍 😎 😏 (@birdy1976) May 7, 2013
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[Design] Assignment 1.4 Design for You
Assignment: Using whatever method you’d like (understanding that we haven’t yet taught you any methods), design an artifact that addresses your gap for you personally. That is, solve your own problem. Create some kind of visual expression of the design (e.g., a sketch, drawing, illustration, diagram). Create some kind of simple prototype of the artifact.…
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[Design] Assignment 1.3 Visual Expression I – Basics
Assignment: Watch the Visual Expression I video and use the techniques you learned to draw a sketch of a chair. The goal of this assignment is to get you comfortable with the basics of sketching to ensure you create a quality output of the visual expression of your design to submit. Create a blog post…
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[Design] Assignment 1.2 Find the Gap
Assignment: As you go through your day, make note of things that annoy you or cause you extra effort, time, money, or discomfort. In the language of this course, find some gaps in your user experience. Identify at least 10 of these gaps. Select a gap that will form the basis of your class project.…
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[Design] Assignment 1.1 Good Design
Assignment: Consider the artifacts you use regularly. Do any of these artifacts evoke a reaction of „I love this“ every time you use it? Think about this question during the coming week. Create a website for your project. Post a photograph of the artifact you love and write a short (fewer than 100 words) explanation…
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birdy1976: Finished my first #unittest with #python for "learn to program: crafting quality code" (cc @markusgaelli) #coursera http://t.co/PPjpTwn9qB
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birdy1976: Learn to program: Crafting #quality #code. Not all programs are created equal #coursera #debugging #python #testing http://t.co/bWu9d1cEQv
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